DESIGN ACADEMY curriculum

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¾ÆÆ®¿÷

µðÀÚÀÎÀ» Ç¥ÇöÇϱâÀ§ÇÑ ¹ß»ó°ú µå·ÎÀ×, ·¹À̾ƿô »öÀÇ ¿ø¸®ÀÌÇØ ¹× Ç¥Çö±â¹ýÀ» ´Ù·ì´Ï´Ù

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ARTWORK¾ÆÆ®¿÷
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ÆíÁýµðÀÚÀÎ

Ã¥¡¤ºê·Î½´¾î¡¤¸®Ç÷¿¡¤ÆÐÅ°Áö µî ÄÜÅÙÃ÷¸¦ ÆíÁýÇÏ°í µðÀÚÀÎÇÏ´Â ÃâÆÇ/ÀμâÆíÁý°úÁ¤À» ±³À°ÇÕ´Ï´Ù

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EDITORIAL DESIGNÆíÁýµðÀÚÀÎ
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À¥µðÀÚÀÎ

UX UIµðÀÚÀΰú À¥µðÀÚÀÎ, ÆÛºí¸®½Ì, ¼îÇθô±îÁö À¥µðÀÚÀο¡ ´ëÇÑ ¸ðµç°ÍÀ» ±³À°ÇÕ´Ï´Ù

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WEB DESIGNÀ¥µðÀÚÀÎ
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ÀÎÅ׸®¾î/°ÇÃà

°ÇÃࡤÀÎÅ׸®¾îµðÀÚÀÎÀÇ ±âÃʺÎÅÍ, °ÇÃࡤÅ׸®¾î ¼³°è¿Í 3D¸ðµ¨¸µ, ½Ã°ø±îÁö ±³À°ÇÕ´Ï´Ù

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INTERIOR DESIGNÀÎÅ׸®¾î/°ÇÃà
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CG & 3D±×·¡ÇÈ

°íÄ÷¸®Æ¼ÀÇ CG & 3D ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛÀ» À§ÇÑ ¸¶¾ß/VFX°úÁ¤À» ±³À°ÇÕ´Ï´Ù

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CG & 3D ANIMATIONCG & 3D±×·¡ÇÈ
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¿µ»óÆíÁýµðÀÚÀÎ

¿µ»óÆíÁýÀÇ ÄÜÅÙÃ÷±âȹ, ½ºÅ丮º¸µåÁ¦ÀÛ, µðÀÚÀÎ, ¿µ»óÆíÁý½ºÅ³°ú µ¿ÀûÀÎ ¸ð¼Ç±×·¡ÇÈÀ» ±³À°ÇÕ´Ï´Ù

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MOTION GRAPHICS¿µ»óÆíÁýµðÀÚÀÎ
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Á¦Ç°µðÀÚÀÎ/±â°è¼³°è

Á¦Ç° & ±â°è¼³°èÀÇ ÀÌ·ÐÀ» Åä´ë·Î ½Ç¹«¿¡¼­ ¹Ù·Î »ç¿ë °¡´ÉÇÑ ÄÄÇ»ÅÍ ¼³°è ¹× µðÀÚÀÎÀ» ±³À°ÇÕ´Ï´Ù

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PRODUCT & MACHINEÁ¦Ç°µðÀÚÀÎ/±â°è¼³°è
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°ÔÀÓ¿øÈ­

µðÀÚÀÎÀ» Ç¥ÇöÇϱâÀ§ÇÑ ¹ß»ó°ú µå·ÎÀ×, ·¹À̾ƿô »öÀÇ ¿ø¸®ÀÌÇØ ¹× Ç¥Çö±â¹ýÀ» ´Ù·ì´Ï´Ù.

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GAME DRAWING°ÔÀÓ¿øÈ­
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ÀÚ°ÝÁõ

ÀÚ°ÝÁõ ÃëµæÀ» À§ÇÑ ÇÙ½ÉÀÌ·Ð °­ÀÇ¿Í ¸ðÀǽÃÇèÀ» ÅëÇØ ³ôÀº ÇÕ°Ý·üÀ» ÀÚ¶ûÇÕ´Ï´Ù

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LICENSEÀÚ°ÝÁõ

FIRST COMPUTER GRAPHIC ACADEMY FACILITIES

ÃÖ°íÀÇ ½Ã¼³°ú ȯ°æ ÇÑ¹ß ¾Õ¼± Å©¸®¿¡ÀÌƼºêÇÑ ÀÎÅ׸®¾î ÆÛ½ºÆ® ÄÄÇ»Åͱ׷¡ÇȾÆÄ«µ¥¹Ì¸¸ÀÌ Á¦°øÇÒ ¼ö ÀÖ´Â ÄèÀûÇÑ ½Ã¼³°ú ÀÚ½À°ø°£À» Á¦°øÇÕ´Ï´Ù!

Seminar Ư°­¡¤¼¼¹Ì³ª

Çö¾÷ ½Ç¹«ÀÚµéÀÇ ÆÁ, ³ëÇÏ¿ì µî µðÀÚÀÌ³Ê Áö¸Á»ýµé¿¡°Ô ²À ÇÊ¿äÇÑ À̾߱âµéÀ» µé¾îº¸¼¼¿ä!

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